[ 구글태그관리자 BODY 태그]
 
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Upgrading

 

When upgrading an item, the weapon/armor will not break during a failure when going from 0 to +1, +1 to +2, and +2 to +3. Once your weapon/armor is +3, you must use a Scroll of SProtect to ensure your weapon/armor does not break during future upgrades.

material

 

 

If your weapon/armor is +3 and you attempt to upgrade it, make sure to use an SProtect! If the upgrade fails, your weapon/armor will be broken without the SProtect to save it!

 

Use a Scroll of Smelting to increase your upgrade success rate when using Sunstones!

 

 

 

Armor Set Bonus Effects

 

Item Safety Rating

 

 

 

  

Piercing

 

If the piercing fails, the item will be broken and lost.

 

 

Materials

 

 

Piercing Cost:

 

 

 

Where to Pierce

 

 

 

Flaris:

Npc: [Weapon] Boboku

 

SaintMorning:

Npc: [Weapon] Bulrox

 

 

 

Darkon:

Npc: [Weapon] Remine

 

 

 

Item Safety Rating:

 

 

 

  Elementing and Enchanting

 

When upgrading an item, the weapon/armor will not break during a failure when going from 0 to +1, +1 to +2, and +2 to +3. Once your weapon/armor is +3, you must use a Scroll of SProtect to ensure your weapon/armor does not break during future upgrades.   

materials

 

 

If your weapon/armor is +3 and you attempt to upgrade it, make sure to use an SProtect! If the upgrade fails, your weapon/armor will be broken without the SProtect to save it!

 

Use a Scroll of Smelting to increase your upgrade success rate when using Sunstones!

 

Elemental Property

 

Elements are strong against the element to their right and weak against the element to their left. (e.g. A weapon with the Fire element will do more damage to a Monster with the Wind element but will do less damage against a Monster with the water Element.) A player's armor can be Elemented. The same rules apply to Elemented armor.

 

Elemental Glow

 

The higher your elemental upgrade the more your weapon glows.

 

 

Disenchanting Element

 

 

 

If you are unhappy with your weapon's choice of elemental enchantment, you can visit the NPC BoBoChan in Flarine to remove all current elemental upgrades from it. Disenchanting has a weapon has a 100% Success rate.

 

 

Item Safety Rating:

 

 

  Jewel Setting

 

Jewels are used in the creation of Ultimate Items and the Crafting of Unique Items. They also are used to give bonus stats to Ultimate Weapons that are upgraded past +5.

 

 

Materials:

Jewel Creation:

 

Any weapon level 60 or higher can be converted into jewels. If the weapon is upgraded +5 or higher (Non-elemental upgrade) there is a 100% chance of successfully turning it into jewels.

 

 

 

Jewel Creation Rates:

 

 

 

Turn upgraded weapons you are no longer using into Jewels and save them up for your ultimate weapon.

 

 

Jewel Setting:

 

 

 

 

Step 1: Start with an Ultimate Weapon that is upgraded +6 or higher.

Step 2: Insert your Ultimate Weapon in the window to the left.

Step 3: Place the jewel you�d like to use the windows to the right.

Step 4: Click the Start button.

 

If you are unhappy with the stats you received, you can remove the most recently set Jewel by double-clicking a Moonstone and then clicking on the weapon.

 

Jewel Attributes:

 

Inserting Jewels will give you a random attribute from the list below, based on the quality of the Jewel inserted, and number of similar jewels already present in your weapon. Jewel Amount Topaz Ruby Sapphire Emerald Diamond

 

 

3

+5%

+3%

+0%

+3%

+0

4

+10%

+3%

+0%

+4%

+0

5

+10%

+3%

+5%

+5%

+1

6

+20%

+6%

+5%

+6%

+1

7

+20%

+6%

+5%

+7%

+1

8

+30%

+10%

+10%

+8%

+2

9

+30%

+10%

+10%

+9%

+2

10

+45%

+15%

+20%

+10%

+3

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Sunstone

Enables upgrades for weapons for +1 ~ +10

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Moonstone

Enables upgrades for armor for +1 ~ +10

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Scroll of SProtect

Prevents the loss of an item while upgrading

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Scroll of Smelting

Item used to increase success rate from +1 ~ +7

(Does not apply to Ultimates)

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Penya

In-game currency

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Moonstone

Enables piercing for armor +1 ~ +4

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Scroll of GProtect

Prevents the loss of an item while piercing

+1

Yes

+2

Yes

+3

Yes

+4

No

+5

No

+6

No

+7

No

+8

No

+9

No

+10

No